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Tag Archives: Link


This is what Link would probably look like in the Legend of Zelda. Unless every Link is gifted with the most powerful item of all: The Invisible Bag of Shrinking Items!!! But then why does he need to get larger quivers, wallets, and bomb bags? This is a mystery we may never solve.



Of all the Zelda games, this felt most like the original experience I had when playing Ocarina of Time. At first I was kind of wary of the ridiculous enemy, Zant, who looked like a dead fish, and turned out to be like Voldo from Soul Caliber, but once I found out that Ganondorf would be the main villain, I was ready to take this seriously. And it was a more mature Zelda game than its predecessors. I enjoyed being a wolf, for the most part, although by the end of the game, it felt like just one more item. The new items were interesting, (with the extra clawshot I felt like SpiderLink!), the world was large, and it brought back good memories. The last battle with Ganondorf was, while easy, dramatic. I really enjoyed this game.


Spirit Tracks

Link’s more modern than ever, with his own train. This felt like it belonged on the handheld, and it didn’t have the time limit dungeon that Phantom Hourglass had. Controlling Zelda as a spirit made things interesting. But it did feel a lot like Phantom Hourglass, with some minor improvements. They kind of blend together in my mind, really. Anyway, it was a fun game.


Skyward Sword

This one was really fun, but it was also harder than other Zelda games. And longer. The motion controls made this a unique experience, but they were part of the difficulty. Slicing the sword in just the right way could be frustrating, and trying to thrust was tortuous. I did like the idea of the stamina bar, having Link sprint. The art style was nice, but it didn’t feel as serious as Twilight Princess. Going around, flying on my bird, trying to rescue Zelda, it was an immersive story. Going to the same three environments over and over got a little dull, especially in the desert. And were the only people inhabiting the world those who lived in the floating islands? It felt kind of sparse in that respect. But finding out new places in each area was fun. They did a lot with just a little.

Extra: Smash Bros

Just to let you know, Link has always been my man on Smash Bros. And I will slay you with him.

I know there are more Zelda games, but I haven’t played them. I’m sure the minds at Nintendo will keep pumping them out, making the Zelda universe more convoluted and full of addicting puzzles. I will probably be there. In the immortal words of Link:



Wind Waker

Again with the little kid Link, except now his head is bigger than his body and he looked like he belonged on a Saturday morning cartoon. And he wasn’t the same Link that had fought Ganondorf back on the N64. I was a bit turned off by this. Also, sailing got a little boring, and it was weird that even though the world was covered in water, there was no underwater dungeon. Now, after looking at the timeline of the Hyrule Historia, it makes more sense, but I was kind of lost in how it fit into the series. And I didn’t think toon Link was worthy of defeating Ganondorf. But the game was addicting, like every Zelda game, and I got over my initial hesitations and was able to enjoy the game.


I started playing this, and realized it was a lot like a flat Ocarina of Time. It was a bit harder than other games, especially because you had to go through the whole dungeon again if you died or had to quit. There was a time when I left it near the end for a while before coming back. And Ganon at the end kept knocking me down and making me start all over. Jerk. Otherwise, I don’t have many memories of this game.


This is where I felt toon Link belonged. On a handheld. Let mature Link be on the consoles. It was an interesting experience using the touchscreen for everything. A little strange at the beginning, but it worked, as long as I could find the DS stick and see it through the scratches. Overall, it was a fun game, except for one aspect. The stupid dungeon where you had to go through over and over again, with a time limit. That time limit was really annoying. But being able to trace out boomerang paths was nice, and other unique things with the stick. It was creative.

Lately I have been just giving reviews about fantasy books, and while I like doing it, it is not what this site was originally for, just part of it. Really, it has been kind of laziness on my part, because they’re easy to make, and I have been strapped for time (it’s my last semester in college). Today, I would like to review something else besides books, because, like I’ve said before, fantasy exists in many mediums. Today, I want to talk about the Zelda series. Yes, everyone’s favorite elfish mute hero, link, and his many incarnations. Now, I have not played through all of the games, especially some of the handheld games, so this list is not exhaustive, but I would like to talk about the ones I have played, in no particular order, unlike what I did with the Final Fantasy games, because I like all of these, and don’t feel as strongly about one or the other like I did with Final Fantasy. I will go in order played. Beginning with…


Ocarina of Time

This was the first one I played, and also had the most impact on me. From all the choices in tools I could use, and the newness of the 3D graphics from the N64 for me, it was an immersive adventure that I got sucked into. Again and again. The relationship between Zelda and Link. Ganondorf stealing her away. Link being sealed away and Ganondorf taking over. People blaming Link for not protecting them. Feeling empowered as an adult. I loved it. The puzzles that were so new to me, that cost my young mind to solve. This was unlike any other video game I had played, which previously had consisted in Mario type games. This helped me love fantasy, even if it was not quite traditional (bombs?). Leave it to my friend to spoil some surprises, like Sheik (although I probably would have figured it out) (coincidentally, he also spoiled FF7’s Aeris’ death. Jerk.). Even though the graphics don’t hold anymore, I can’t help but remember this game fondly.


Soon after it came out, I bought this one. It was fun, but not as great for me as OoT. I didn’t like being a kid (I hadn’t realized that OoT was the first one where Link wasn’t a kid the whole time). Going back in time felt like I had to start over every time, and was kind of frustrating. Getting arrows as the special item in each dungeon began to get old. And the little punk possessed by the demonic mask didn’t feel as threatening as Ganondorf. Not even the moon felt that threatening, as I could see up its nose. Later, I played it again with a more mature look, and enjoyed it more. What I did like, even the first time, was being able to transform. Zora was my favorite. It was fun to resolve some of the quests as well. And the bosses were harder than in OoT. Actually, the whole game was. A departure from some of the more traditional fare, but still enjoyable, in its own way. Bunny hood!

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